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Module Alignment with Provide Multiple Means of Engagement Depending on the type of game, students may be asked to manipulate physical objects or objects on a screen, act out the part of real life individuals or situations, and see video and hear audio that augment the in-class learning experience. Game-based learning also meets the principle of Provide Multiple Means of Action and Expression. Module Alignment with Provide Multiple Means of Action and Expression Role-playing games and simulations allow students to act out situations and give them learning experiences that can feel like real life. Board and card games generally provide tactile means of manipulating game tokens, such as dice, cards, playing pieces, and so forth. Video games tend to provide both auditory and visual stimuli and can be immersive, such as the use of virtual world games. The use of games in class can take many formats, such as video games, board games, card games, role-playing games, etc. Game-based learning aligns with the Universal Design for Learning (UDL) principle of Provide Multiple Means of Representation in several ways. Module Alignment with Provide Multiple Means of Representation For this module, the focus will be on Provide Multiple Means of Representation, Principle I Provide Multiple Means of Action or Expression, Principle II and Provide Multiple Means of Engagement, Principle III. Each College STAR module will explain how a particular instructional practice described within the module aligns with one or more of the principles of UDL.